Masked HERO Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Destiny HERO - Denier
R Rarity
Destiny HERO - Denier
R Rarity
Destiny HERO - Denier
DARK 3
Destiny HERO - Denier
  • ATK:

  • 1100

  • DEF:

  • 600


If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.

SR Rarity
Destiny HERO - Malicious
SR Rarity
Destiny HERO - Malicious
SR Rarity
Destiny HERO - Malicious
DARK 6
Destiny HERO - Malicious
  • ATK:

  • 800

  • DEF:

  • 800


You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.

UR Rarity
Destiny HERO - Plasma
UR Rarity
Destiny HERO - Plasma
UR Rarity
Destiny HERO - Plasma
DARK 8
Destiny HERO - Plasma
  • ATK:

  • 1900

  • DEF:

  • 600


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.

SR Rarity
Elemental HERO Shadow Mist
SR Rarity
Elemental HERO Shadow Mist
SR Rarity
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.

UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.

SR Rarity
Evil HERO Adusted Gold
SR Rarity
Evil HERO Adusted Gold
SR Rarity
Evil HERO Adusted Gold
LIGHT 4
Evil HERO Adusted Gold
  • ATK:

  • 2100

  • DEF:

  • 800


You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.

 Rarity
Evil HERO Dead-End Prison
 Rarity
Evil HERO Dead-End Prison
 Rarity
Evil HERO Dead-End Prison
LIGHT 4
Evil HERO Dead-End Prison
  • ATK:

  • 1700

  • DEF:

  • 1100


If you control a Fusion Monster that must be Special Summoned with "Dark Fusion", you can Special Summon this card (from your hand). You can only Special Summon "Evil HERO Dead-End Prison" once per turn this way. You can send 1 "HERO" monster from your Deck to the GY; if you Fusion Summon a "HERO" monster this turn, this face-up card can be used as a substitute for 1 material mentioned by name, but all other Fusion Materials must be correct. You can only use this effect of "Evil HERO Dead-End Prison" once per turn.

 Rarity
Evil HERO Infernal Rider
 Rarity
Evil HERO Infernal Rider
 Rarity
Evil HERO Infernal Rider
WIND 6
Evil HERO Infernal Rider
  • ATK:

  • 2100

  • DEF:

  • 800


If this card is Normal or Special Summoned: You can add 1 "Dark Fusion" from your Deck or GY to your hand. You can banish this card and 4 other monsters from your GY; Set 1 "Super Polymerization" from your Deck, also you cannot Special Summon (except "HERO" monsters), but you can Fusion Summon monsters that must be Special Summoned with "Dark Fusion", using other cards' effects. These effects last until the end of your opponent's turn. You can only use each effect of "Evil HERO Infernal Rider" once per turn.

R Rarity
Evil HERO Sinister Necrom
R Rarity
Evil HERO Sinister Necrom
R Rarity
Evil HERO Sinister Necrom
DARK 5
Evil HERO Sinister Necrom
  • ATK:

  • 1600

  • DEF:

  • 1800


You can banish this card from your GY; Special Summon 1 "Evil HERO" monster from your hand or Deck, except "Evil HERO Sinister Necrom". You can only use this effect of "Evil HERO Sinister Necrom" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

UR Rarity
Vision HERO Faris
UR Rarity
Vision HERO Faris
UR Rarity
Vision HERO Faris
DARK 5
Vision HERO Faris
  • ATK:

  • 1600

  • DEF:

  • 1800


You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.

R Rarity
Vision HERO Increase
R Rarity
Vision HERO Increase
R Rarity
Vision HERO Increase
DARK 3
Vision HERO Increase
  • ATK:

  • 900

  • DEF:

  • 1100


If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.

UR Rarity
Vision HERO Vyon
UR Rarity
Vision HERO Vyon
UR Rarity
Vision HERO Vyon
DARK 4
Vision HERO Vyon
  • ATK:

  • 1000

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.

UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
A Hero Lives
UR Rarity
A Hero Lives
UR Rarity
A Hero Lives
Spell Normal
A Hero Lives

    If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.

    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

       Rarity
      Dark Contact
       Rarity
      Dark Contact
       Rarity
      Dark Contact
      Spell Normal
      Dark Contact

        Activate 1 of these effects (but you can only use each effect of "Dark Contact" once per turn); ● Fusion Summon 1 Fusion Monster from your Extra Deck that must be Special Summoned with "Dark Fusion", by shuffling its materials from your field, GY, and/or banishment into the Deck. (This is treated as a Fusion Summon with "Dark Fusion".) ● Add 1 "Supreme King's Castle" or "Dark Fusion" from your Deck to your hand.

        SR Rarity
        Dark Fusion
        SR Rarity
        Dark Fusion
        SR Rarity
        Dark Fusion
        Spell Normal
        Dark Fusion

          Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn.

          UR Rarity
          Foolish Burial
          UR Rarity
          Foolish Burial
          UR Rarity
          Foolish Burial
          Spell Normal
          Foolish Burial

            Send 1 monster from your Deck to the GY.



            Tag(s):

            UR Rarity
            Forbidden Droplet
            UR Rarity
            Forbidden Droplet
            UR Rarity
            Forbidden Droplet
            Spell Quick
            Forbidden Droplet

              Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



              Tag(s):

              R Rarity
              Fusion Destiny
              R Rarity
              Fusion Destiny
              R Rarity
              Fusion Destiny
              Spell Normal
              Fusion Destiny

                Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.

                SR Rarity
                Mask Change
                SR Rarity
                Mask Change
                SR Rarity
                Mask Change
                Spell Quick
                Mask Change

                  Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).

                  R Rarity
                  Miracle Fusion
                  R Rarity
                  Miracle Fusion
                  R Rarity
                  Miracle Fusion
                  Spell Normal
                  Miracle Fusion

                    Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.

                    N Rarity
                    Polymerization
                    N Rarity
                    Polymerization
                    N Rarity
                    Polymerization
                    Spell Normal
                    Polymerization

                      Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

                      UR Rarity
                      Reinforcement of the Army
                      UR Rarity
                      Reinforcement of the Army
                      UR Rarity
                      Reinforcement of the Army
                      Spell Normal
                      Reinforcement of the Army

                        Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                        UR Rarity
                        Super Polymerization
                        UR Rarity
                        Super Polymerization
                        UR Rarity
                        Super Polymerization
                        Spell Quick
                        Super Polymerization

                          Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



                          Tag(s):

                           Rarity
                          Dark Supremacy
                           Rarity
                          Dark Supremacy
                           Rarity
                          Dark Supremacy
                          Trap Normal
                          Dark Supremacy

                            Target face-up cards your opponent controls, up to the number of "Dark Fusion" and Spells that mention it in your GY; negate their effects until the end of this turn. If this card is in your GY, except the turn it was sent there: You can banish it, then target up to 5 "HERO" monsters in your GY and/or banishment; shuffle them into the Deck. You can only use each effect of "Dark Supremacy" once per turn.

                            R Rarity
                            Favorite Contact
                            R Rarity
                            Favorite Contact
                            R Rarity
                            Favorite Contact
                            Trap Normal
                            Favorite Contact

                              Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.

                              UR Rarity
                              Infinite Impermanence
                              UR Rarity
                              Infinite Impermanence
                              UR Rarity
                              Infinite Impermanence
                              Trap Normal
                              Infinite Impermanence

                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                                Extra Deck

                                UR Rarity
                                Destiny HERO - Destroyer Phoenix Enforcer
                                UR Rarity
                                Destiny HERO - Destroyer Phoenix Enforcer
                                UR Rarity
                                Destiny HERO - Destroyer Phoenix Enforcer
                                DARK 8
                                Destiny HERO - Destroyer Phoenix Enforcer
                                • ATK:

                                • 2500

                                • DEF:

                                • 2100


                                1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.

                                UR Rarity
                                Elemental HERO Flame Wingman - Infernal Rage
                                UR Rarity
                                Elemental HERO Flame Wingman - Infernal Rage
                                UR Rarity
                                Elemental HERO Flame Wingman - Infernal Rage
                                WIND 8
                                Elemental HERO Flame Wingman - Infernal Rage
                                • ATK:

                                • 2100

                                • DEF:

                                • 1200


                                2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.

                                UR Rarity
                                Elemental HERO Shining Neos Wingman
                                UR Rarity
                                Elemental HERO Shining Neos Wingman
                                UR Rarity
                                Elemental HERO Shining Neos Wingman
                                LIGHT 8
                                Elemental HERO Shining Neos Wingman
                                • ATK:

                                • 3100

                                • DEF:

                                • 2500


                                "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.

                                UR Rarity
                                Elemental HERO Sunrise
                                UR Rarity
                                Elemental HERO Sunrise
                                UR Rarity
                                Elemental HERO Sunrise
                                LIGHT 7
                                Elemental HERO Sunrise
                                • ATK:

                                • 2500

                                • DEF:

                                • 1200


                                2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.

                                 Rarity
                                Evil HERO Darkest Knight
                                 Rarity
                                Evil HERO Darkest Knight
                                 Rarity
                                Evil HERO Darkest Knight
                                EARTH 8
                                Evil HERO Darkest Knight
                                • ATK:

                                • 1600

                                • DEF:

                                • 0


                                1 Fiend monster + 1 Warrior monster Must be Special Summoned with "Dark Fusion". Monsters your opponent controls lose ATK equal to the total original ATK of the materials used for this card's Fusion Summon. Can make a second attack during each Battle Phase. If this face-up Special Summoned card in its owner's control leaves the field by an opponent's card: You can target 1 Fiend or Warrior monster in your GY; Special Summon it in Defense Position.

                                 Rarity
                                Evil HERO Inferno Wing - Backfire
                                 Rarity
                                Evil HERO Inferno Wing - Backfire
                                 Rarity
                                Evil HERO Inferno Wing - Backfire
                                FIRE 6
                                Evil HERO Inferno Wing - Backfire
                                • ATK:

                                • 2100

                                • DEF:

                                • 1200


                                "Elemental HERO Avian" or "Elemental HERO Burstinatrix" + 1 "HERO" monster Must be Special Summoned with "Dark Fusion". If this card is Special Summoned: You can add 1 "Dark Fusion" or 1 card that mentions it from your Deck or GY to your hand, except Fusion Monsters. If your "HERO" monster destroys an opponent's monster by battle: Inflict 2100 damage to your opponent. You can only use each effect of "Evil HERO Inferno Wing - Backfire" once per turn.

                                UR Rarity
                                Evil HERO Malicious Bane
                                UR Rarity
                                Evil HERO Malicious Bane
                                UR Rarity
                                Evil HERO Malicious Bane
                                DARK 8
                                Evil HERO Malicious Bane
                                • ATK:

                                • 3000

                                • DEF:

                                • 3000


                                1 "Evil HERO" monster + 1 Level 5 or higher monster Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. During your Main Phase: You can destroy all monsters your opponent controls with ATK less than or equal to this card's, also this card gains 200 ATK for each monster destroyed this way, also you cannot declare an attack for the rest of this turn, except with "HERO" monsters. You can only use this effect of "Evil HERO Malicious Bane" once per turn.

                                 Rarity
                                Evil HERO Neos Lord
                                 Rarity
                                Evil HERO Neos Lord
                                 Rarity
                                Evil HERO Neos Lord
                                DARK 10
                                Evil HERO Neos Lord
                                • ATK:

                                • 2500

                                • DEF:

                                • 2000


                                "Elemental HERO Neos" (or 1 Fusion Monster that mentions it) + 1 Effect Monster on the field Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. If this card is Special Summoned, or a monster(s) is sent to your opponent's GY while this card is on the field: You can target 1 face-up monster your opponent controls; take control of it. You can only use this effect of "Evil HERO Neos Lord" once per turn.

                                UR Rarity
                                Masked HERO Dark Law
                                UR Rarity
                                Masked HERO Dark Law
                                UR Rarity
                                Masked HERO Dark Law
                                DARK 6
                                Masked HERO Dark Law
                                • ATK:

                                • 2400

                                • DEF:

                                • 1800


                                Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.

                                UR Rarity
                                Wake Up Your Elemental HERO
                                UR Rarity
                                Wake Up Your Elemental HERO
                                UR Rarity
                                Wake Up Your Elemental HERO
                                LIGHT 10
                                Wake Up Your Elemental HERO
                                • ATK:

                                • 2500

                                • DEF:

                                • 2100


                                1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.

                                R Rarity
                                Xtra HERO Infernal Devicer
                                R Rarity
                                Xtra HERO Infernal Devicer
                                R Rarity
                                Xtra HERO Infernal Devicer
                                DARK
                                Xtra HERO Infernal Devicer
                                • ATK:

                                • 1700

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom


                                2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.

                                R Rarity
                                Xtra HERO Wonder Driver
                                R Rarity
                                Xtra HERO Wonder Driver
                                R Rarity
                                Xtra HERO Wonder Driver
                                LIGHT
                                Xtra HERO Wonder Driver
                                • ATK:

                                • 1900

                                • LINK-2

                                Link Arrow:

                                Top

                                Bottom


                                2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.

                                Need 49 UR

                                UR Rarity
                                Destiny HERO - Plasma1 card
                                UR Rarity
                                Elemental HERO Stratos3 card
                                 Rarity
                                Evil HERO Dead-End Prison1 card
                                 Rarity
                                Evil HERO Infernal Rider1 card
                                UR Rarity
                                Maxx "C"2 card
                                UR Rarity
                                Mulcharmy Fuwalos3 card
                                UR Rarity
                                Vision HERO Faris2 card
                                UR Rarity
                                Vision HERO Vyon2 card
                                UR Rarity
                                Destiny HERO - Destroyer Phoenix Enforcer1 card
                                UR Rarity
                                Elemental HERO Flame Wingman - Infernal Rage1 card
                                UR Rarity
                                Elemental HERO Shining Neos Wingman1 card
                                UR Rarity
                                Elemental HERO Sunrise1 card
                                 Rarity
                                Evil HERO Darkest Knight1 card
                                 Rarity
                                Evil HERO Inferno Wing - Backfire1 card
                                UR Rarity
                                Evil HERO Malicious Bane1 card
                                 Rarity
                                Evil HERO Neos Lord1 card
                                UR Rarity
                                Masked HERO Dark Law1 card
                                UR Rarity
                                Wake Up Your Elemental HERO1 card
                                UR Rarity
                                Predaplant Verte Anaconda1 card
                                UR Rarity
                                Elemental HERO Neos1 card
                                UR Rarity
                                Ash Blossom & Joyous Spring3 card
                                UR Rarity
                                A Hero Lives3 card
                                UR Rarity
                                Called by the Grave2 card
                                UR Rarity
                                Crossout Designator1 card
                                 Rarity
                                Dark Contact1 card
                                 Rarity
                                Evil Assault3 card
                                UR Rarity
                                Foolish Burial1 card
                                UR Rarity
                                Forbidden Droplet3 card
                                UR Rarity
                                Reinforcement of the Army1 card
                                UR Rarity
                                Super Polymerization1 card
                                 Rarity
                                Dark Supremacy1 card
                                UR Rarity
                                Infinite Impermanence2 card

                                Main: 55 Extra: 15

                                R Rarity
                                1 cardDestiny HERO - Denier
                                R Rarity
                                1 cardDestiny HERO - Denier
                                Destiny HERO - Denier
                                DARK 3
                                Destiny HERO - Denier
                                • ATK:

                                • 1100

                                • DEF:

                                • 600


                                If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.


                                SR Rarity
                                3 cardDestiny HERO - Malicious
                                SR Rarity
                                3 cardDestiny HERO - Malicious
                                Destiny HERO - Malicious
                                DARK 6
                                Destiny HERO - Malicious
                                • ATK:

                                • 800

                                • DEF:

                                • 800


                                You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


                                UR Rarity
                                1 cardDestiny HERO - Plasma
                                UR Rarity
                                1 cardDestiny HERO - Plasma
                                Destiny HERO - Plasma
                                DARK 8
                                Destiny HERO - Plasma
                                • ATK:

                                • 1900

                                • DEF:

                                • 600


                                Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.


                                SR Rarity
                                1 cardElemental HERO Shadow Mist
                                SR Rarity
                                1 cardElemental HERO Shadow Mist
                                Elemental HERO Shadow Mist
                                DARK 4
                                Elemental HERO Shadow Mist
                                • ATK:

                                • 1000

                                • DEF:

                                • 1500


                                If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


                                UR Rarity
                                3 cardElemental HERO Stratos
                                UR Rarity
                                3 cardElemental HERO Stratos
                                Elemental HERO Stratos
                                WIND 4
                                Elemental HERO Stratos
                                • ATK:

                                • 1800

                                • DEF:

                                • 300


                                When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


                                SR Rarity
                                2 cardEvil HERO Adusted Gold
                                SR Rarity
                                2 cardEvil HERO Adusted Gold
                                Evil HERO Adusted Gold
                                LIGHT 4
                                Evil HERO Adusted Gold
                                • ATK:

                                • 2100

                                • DEF:

                                • 800


                                You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.


                                 Rarity
                                1 cardEvil HERO Dead-End Prison
                                 Rarity
                                1 cardEvil HERO Dead-End Prison
                                Evil HERO Dead-End Prison
                                LIGHT 4
                                Evil HERO Dead-End Prison
                                • ATK:

                                • 1700

                                • DEF:

                                • 1100


                                If you control a Fusion Monster that must be Special Summoned with "Dark Fusion", you can Special Summon this card (from your hand). You can only Special Summon "Evil HERO Dead-End Prison" once per turn this way. You can send 1 "HERO" monster from your Deck to the GY; if you Fusion Summon a "HERO" monster this turn, this face-up card can be used as a substitute for 1 material mentioned by name, but all other Fusion Materials must be correct. You can only use this effect of "Evil HERO Dead-End Prison" once per turn.


                                 Rarity
                                1 cardEvil HERO Infernal Rider
                                 Rarity
                                1 cardEvil HERO Infernal Rider
                                Evil HERO Infernal Rider
                                WIND 6
                                Evil HERO Infernal Rider
                                • ATK:

                                • 2100

                                • DEF:

                                • 800


                                If this card is Normal or Special Summoned: You can add 1 "Dark Fusion" from your Deck or GY to your hand. You can banish this card and 4 other monsters from your GY; Set 1 "Super Polymerization" from your Deck, also you cannot Special Summon (except "HERO" monsters), but you can Fusion Summon monsters that must be Special Summoned with "Dark Fusion", using other cards' effects. These effects last until the end of your opponent's turn. You can only use each effect of "Evil HERO Infernal Rider" once per turn.


                                R Rarity
                                1 cardEvil HERO Sinister Necrom
                                R Rarity
                                1 cardEvil HERO Sinister Necrom
                                Evil HERO Sinister Necrom
                                DARK 5
                                Evil HERO Sinister Necrom
                                • ATK:

                                • 1600

                                • DEF:

                                • 1800


                                You can banish this card from your GY; Special Summon 1 "Evil HERO" monster from your hand or Deck, except "Evil HERO Sinister Necrom". You can only use this effect of "Evil HERO Sinister Necrom" once per turn.


                                UR Rarity
                                2 cardMaxx "C"
                                UR Rarity
                                2 cardMaxx "C"
                                Maxx "C"
                                EARTH 2
                                Maxx "C"
                                • ATK:

                                • 500

                                • DEF:

                                • 200


                                During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                UR Rarity
                                3 cardMulcharmy Fuwalos
                                UR Rarity
                                3 cardMulcharmy Fuwalos
                                Mulcharmy Fuwalos
                                WIND 4
                                Mulcharmy Fuwalos
                                • ATK:

                                • 100

                                • DEF:

                                • 600


                                If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                                UR Rarity
                                2 cardVision HERO Faris
                                UR Rarity
                                2 cardVision HERO Faris
                                Vision HERO Faris
                                DARK 5
                                Vision HERO Faris
                                • ATK:

                                • 1600

                                • DEF:

                                • 1800


                                You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.


                                R Rarity
                                1 cardVision HERO Increase
                                R Rarity
                                1 cardVision HERO Increase
                                Vision HERO Increase
                                DARK 3
                                Vision HERO Increase
                                • ATK:

                                • 900

                                • DEF:

                                • 1100


                                If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.


                                UR Rarity
                                2 cardVision HERO Vyon
                                UR Rarity
                                2 cardVision HERO Vyon
                                Vision HERO Vyon
                                DARK 4
                                Vision HERO Vyon
                                • ATK:

                                • 1000

                                • DEF:

                                • 1200


                                If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


                                UR Rarity
                                1 cardElemental HERO Neos
                                UR Rarity
                                1 cardElemental HERO Neos
                                Elemental HERO Neos
                                LIGHT 7
                                Elemental HERO Neos
                                • ATK:

                                • 2500

                                • DEF:

                                • 2000


                                ''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


                                UR Rarity
                                3 cardAsh Blossom & Joyous Spring
                                UR Rarity
                                3 cardAsh Blossom & Joyous Spring
                                Ash Blossom & Joyous Spring
                                FIRE 3
                                Ash Blossom & Joyous Spring
                                • ATK:

                                • 0

                                • DEF:

                                • 1800


                                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                UR Rarity
                                3 cardA Hero Lives
                                UR Rarity
                                3 cardA Hero Lives
                                A Hero Lives
                                Spell Normal
                                A Hero Lives

                                  If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


                                  UR Rarity
                                  2 cardCalled by the Grave
                                  UR Rarity
                                  2 cardCalled by the Grave
                                  Called by the Grave
                                  Spell Quick
                                  Called by the Grave

                                    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                    Tag(s):

                                    UR Rarity
                                    1 cardCrossout Designator
                                    UR Rarity
                                    1 cardCrossout Designator
                                    Crossout Designator
                                    Spell Quick
                                    Crossout Designator

                                      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                      Tag(s):

                                       Rarity
                                      1 cardDark Contact
                                       Rarity
                                      1 cardDark Contact
                                      Dark Contact
                                      Spell Normal
                                      Dark Contact

                                        Activate 1 of these effects (but you can only use each effect of "Dark Contact" once per turn); ● Fusion Summon 1 Fusion Monster from your Extra Deck that must be Special Summoned with "Dark Fusion", by shuffling its materials from your field, GY, and/or banishment into the Deck. (This is treated as a Fusion Summon with "Dark Fusion".) ● Add 1 "Supreme King's Castle" or "Dark Fusion" from your Deck to your hand.


                                        SR Rarity
                                        1 cardDark Fusion
                                        SR Rarity
                                        1 cardDark Fusion
                                        Dark Fusion
                                        Spell Normal
                                        Dark Fusion

                                          Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn.


                                           Rarity
                                          3 cardEvil Assault
                                           Rarity
                                          3 cardEvil Assault
                                          Evil Assault
                                          Spell Normal
                                          Evil Assault

                                            Discard 1 card; take 1 Level 4 or lower "Evil HERO" monster from your Deck and either add it to your hand or Special Summon it, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except "HERO" monsters. If this card is in your GY, except the turn it was sent there: You can banish this card from your GY; add 1 "Dark Fusion" from your GY to your hand. You can only use each effect of "Evil Assault" once per turn.


                                            UR Rarity
                                            1 cardFoolish Burial
                                            UR Rarity
                                            1 cardFoolish Burial
                                            Foolish Burial
                                            Spell Normal
                                            Foolish Burial

                                              Send 1 monster from your Deck to the GY.




                                              Tag(s):

                                              UR Rarity
                                              3 cardForbidden Droplet
                                              UR Rarity
                                              3 cardForbidden Droplet
                                              Forbidden Droplet
                                              Spell Quick
                                              Forbidden Droplet

                                                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                                Tag(s):

                                                R Rarity
                                                3 cardFusion Destiny
                                                R Rarity
                                                3 cardFusion Destiny
                                                Fusion Destiny
                                                Spell Normal
                                                Fusion Destiny

                                                  Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


                                                  SR Rarity
                                                  1 cardMask Change
                                                  SR Rarity
                                                  1 cardMask Change
                                                  Mask Change
                                                  Spell Quick
                                                  Mask Change

                                                    Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


                                                    R Rarity
                                                    1 cardMiracle Fusion
                                                    R Rarity
                                                    1 cardMiracle Fusion
                                                    Miracle Fusion
                                                    Spell Normal
                                                    Miracle Fusion

                                                      Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                                                      N Rarity
                                                      1 cardPolymerization
                                                      N Rarity
                                                      1 cardPolymerization
                                                      Polymerization
                                                      Spell Normal
                                                      Polymerization

                                                        Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                                        UR Rarity
                                                        1 cardReinforcement of the Army
                                                        UR Rarity
                                                        1 cardReinforcement of the Army
                                                        Reinforcement of the Army
                                                        Spell Normal
                                                        Reinforcement of the Army

                                                          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                                          UR Rarity
                                                          1 cardSuper Polymerization
                                                          UR Rarity
                                                          1 cardSuper Polymerization
                                                          Super Polymerization
                                                          Spell Quick
                                                          Super Polymerization

                                                            Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                                            Tag(s):

                                                             Rarity
                                                            1 cardDark Supremacy
                                                             Rarity
                                                            1 cardDark Supremacy
                                                            Dark Supremacy
                                                            Trap Normal
                                                            Dark Supremacy

                                                              Target face-up cards your opponent controls, up to the number of "Dark Fusion" and Spells that mention it in your GY; negate their effects until the end of this turn. If this card is in your GY, except the turn it was sent there: You can banish it, then target up to 5 "HERO" monsters in your GY and/or banishment; shuffle them into the Deck. You can only use each effect of "Dark Supremacy" once per turn.


                                                              R Rarity
                                                              1 cardFavorite Contact
                                                              R Rarity
                                                              1 cardFavorite Contact
                                                              Favorite Contact
                                                              Trap Normal
                                                              Favorite Contact

                                                                Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.


                                                                UR Rarity
                                                                2 cardInfinite Impermanence
                                                                UR Rarity
                                                                2 cardInfinite Impermanence
                                                                Infinite Impermanence
                                                                Trap Normal
                                                                Infinite Impermanence

                                                                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                  UR Rarity
                                                                  1 cardDestiny HERO - Destroyer Phoenix Enforcer
                                                                  UR Rarity
                                                                  1 cardDestiny HERO - Destroyer Phoenix Enforcer
                                                                  Destiny HERO - Destroyer Phoenix Enforcer
                                                                  DARK 8
                                                                  Destiny HERO - Destroyer Phoenix Enforcer
                                                                  • ATK:

                                                                  • 2500

                                                                  • DEF:

                                                                  • 2100


                                                                  1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


                                                                  UR Rarity
                                                                  1 cardElemental HERO Flame Wingman - Infernal Rage
                                                                  UR Rarity
                                                                  1 cardElemental HERO Flame Wingman - Infernal Rage
                                                                  Elemental HERO Flame Wingman - Infernal Rage
                                                                  WIND 8
                                                                  Elemental HERO Flame Wingman - Infernal Rage
                                                                  • ATK:

                                                                  • 2100

                                                                  • DEF:

                                                                  • 1200


                                                                  2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.


                                                                  UR Rarity
                                                                  1 cardElemental HERO Shining Neos Wingman
                                                                  UR Rarity
                                                                  1 cardElemental HERO Shining Neos Wingman
                                                                  Elemental HERO Shining Neos Wingman
                                                                  LIGHT 8
                                                                  Elemental HERO Shining Neos Wingman
                                                                  • ATK:

                                                                  • 3100

                                                                  • DEF:

                                                                  • 2500


                                                                  "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.


                                                                  UR Rarity
                                                                  1 cardElemental HERO Sunrise
                                                                  UR Rarity
                                                                  1 cardElemental HERO Sunrise
                                                                  Elemental HERO Sunrise
                                                                  LIGHT 7
                                                                  Elemental HERO Sunrise
                                                                  • ATK:

                                                                  • 2500

                                                                  • DEF:

                                                                  • 1200


                                                                  2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                                                   Rarity
                                                                  1 cardEvil HERO Darkest Knight
                                                                   Rarity
                                                                  1 cardEvil HERO Darkest Knight
                                                                  Evil HERO Darkest Knight
                                                                  EARTH 8
                                                                  Evil HERO Darkest Knight
                                                                  • ATK:

                                                                  • 1600

                                                                  • DEF:

                                                                  • 0


                                                                  1 Fiend monster + 1 Warrior monster Must be Special Summoned with "Dark Fusion". Monsters your opponent controls lose ATK equal to the total original ATK of the materials used for this card's Fusion Summon. Can make a second attack during each Battle Phase. If this face-up Special Summoned card in its owner's control leaves the field by an opponent's card: You can target 1 Fiend or Warrior monster in your GY; Special Summon it in Defense Position.


                                                                   Rarity
                                                                  1 cardEvil HERO Inferno Wing - Backfire
                                                                   Rarity
                                                                  1 cardEvil HERO Inferno Wing - Backfire
                                                                  Evil HERO Inferno Wing - Backfire
                                                                  FIRE 6
                                                                  Evil HERO Inferno Wing - Backfire
                                                                  • ATK:

                                                                  • 2100

                                                                  • DEF:

                                                                  • 1200


                                                                  "Elemental HERO Avian" or "Elemental HERO Burstinatrix" + 1 "HERO" monster Must be Special Summoned with "Dark Fusion". If this card is Special Summoned: You can add 1 "Dark Fusion" or 1 card that mentions it from your Deck or GY to your hand, except Fusion Monsters. If your "HERO" monster destroys an opponent's monster by battle: Inflict 2100 damage to your opponent. You can only use each effect of "Evil HERO Inferno Wing - Backfire" once per turn.


                                                                  UR Rarity
                                                                  1 cardEvil HERO Malicious Bane
                                                                  UR Rarity
                                                                  1 cardEvil HERO Malicious Bane
                                                                  Evil HERO Malicious Bane
                                                                  DARK 8
                                                                  Evil HERO Malicious Bane
                                                                  • ATK:

                                                                  • 3000

                                                                  • DEF:

                                                                  • 3000


                                                                  1 "Evil HERO" monster + 1 Level 5 or higher monster Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. During your Main Phase: You can destroy all monsters your opponent controls with ATK less than or equal to this card's, also this card gains 200 ATK for each monster destroyed this way, also you cannot declare an attack for the rest of this turn, except with "HERO" monsters. You can only use this effect of "Evil HERO Malicious Bane" once per turn.


                                                                   Rarity
                                                                  1 cardEvil HERO Neos Lord
                                                                   Rarity
                                                                  1 cardEvil HERO Neos Lord
                                                                  Evil HERO Neos Lord
                                                                  DARK 10
                                                                  Evil HERO Neos Lord
                                                                  • ATK:

                                                                  • 2500

                                                                  • DEF:

                                                                  • 2000


                                                                  "Elemental HERO Neos" (or 1 Fusion Monster that mentions it) + 1 Effect Monster on the field Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. If this card is Special Summoned, or a monster(s) is sent to your opponent's GY while this card is on the field: You can target 1 face-up monster your opponent controls; take control of it. You can only use this effect of "Evil HERO Neos Lord" once per turn.


                                                                  UR Rarity
                                                                  1 cardMasked HERO Dark Law
                                                                  UR Rarity
                                                                  1 cardMasked HERO Dark Law
                                                                  Masked HERO Dark Law
                                                                  DARK 6
                                                                  Masked HERO Dark Law
                                                                  • ATK:

                                                                  • 2400

                                                                  • DEF:

                                                                  • 1800


                                                                  Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.


                                                                  UR Rarity
                                                                  1 cardWake Up Your Elemental HERO
                                                                  UR Rarity
                                                                  1 cardWake Up Your Elemental HERO
                                                                  Wake Up Your Elemental HERO
                                                                  LIGHT 10
                                                                  Wake Up Your Elemental HERO
                                                                  • ATK:

                                                                  • 2500

                                                                  • DEF:

                                                                  • 2100


                                                                  1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.


                                                                  UR Rarity
                                                                  1 cardPredaplant Verte Anaconda
                                                                  UR Rarity
                                                                  1 cardPredaplant Verte Anaconda
                                                                  Predaplant Verte Anaconda
                                                                  DARK
                                                                  Predaplant Verte Anaconda
                                                                  • ATK:

                                                                  • 500

                                                                  • LINK-2

                                                                  Link Arrow:

                                                                  Bottom-Left

                                                                  Bottom-Right


                                                                  2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


                                                                  SR Rarity
                                                                  2 cardXtra HERO Cross Crusader
                                                                  SR Rarity
                                                                  2 cardXtra HERO Cross Crusader
                                                                  Xtra HERO Cross Crusader
                                                                  DARK
                                                                  Xtra HERO Cross Crusader
                                                                  • ATK:

                                                                  • 1600

                                                                  • LINK-2

                                                                  Link Arrow:

                                                                  Bottom-Left

                                                                  Bottom-Right


                                                                  2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.


                                                                  R Rarity
                                                                  1 cardXtra HERO Infernal Devicer
                                                                  R Rarity
                                                                  1 cardXtra HERO Infernal Devicer
                                                                  Xtra HERO Infernal Devicer
                                                                  DARK
                                                                  Xtra HERO Infernal Devicer
                                                                  • ATK:

                                                                  • 1700

                                                                  • LINK-2

                                                                  Link Arrow:

                                                                  Bottom-Left

                                                                  Bottom


                                                                  2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.


                                                                  R Rarity
                                                                  1 cardXtra HERO Wonder Driver
                                                                  R Rarity
                                                                  1 cardXtra HERO Wonder Driver
                                                                  Xtra HERO Wonder Driver
                                                                  LIGHT
                                                                  Xtra HERO Wonder Driver
                                                                  • ATK:

                                                                  • 1900

                                                                  • LINK-2

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                                                                  2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.



                                                                  MASKED HERO Decks in MASTER DUEL

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